목록2023/08 (15)
아카이브
강아지 직선이동 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DogController : MonoBehaviour { public float moveSpeed = 1f; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (this.transform.position.z >= 13.0) //강아지 현재 z위치 10 { //이동 멈추기 } else { //이동 this.transform.Tr..
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class YukoController : MonoBehaviour { private float moveSpeed = 0.5f; private Animator anim; private bool isMove = false; // Start is called before the first frame update void Start() { this.anim = this.GetComponent(); } // Update is called once per frame void Update() { if (isMove) { if(..
스와이프해서 자동차 이동 CarController 스크립트 using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarController : MonoBehaviour { float moveSpeed = 0; float dampingCoefficient = 0.96f; //감쇠계수 private Vector3 startPos; //down 했을때 위치 // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { //스와이프의 길이를 구한다 if (In..