목록2023/08/14 (2)
아카이브
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스크립트 Test_BossMain using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Test_Boss { public class Test_BossMain : MonoBehaviour { [SerializeField] private Button btnMove; [SerializeField] private Button btnRemove; [SerializeField] private Bull bull; [SerializeField] private Transform targetTrans; //비활성화 [SerializeField] priva..
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페이드 아웃 만들기 스크립트 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Test_FadeOutMain : MonoBehaviour { [SerializeField] private Image dim; // Start is called before the first frame update void Start() { this.StartCoroutine(this.FadeOut()); } private IEnumerator FadeOut() { Color color = this.dim.color; //점점 어두워지게 while (true) { color...