목록2023/08/17 (1)
아카이브
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PlayerController using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public enum eControlType { Keyboad, Joystick } public enum eAnimState { Idle, RunB, RunF, RunL, RunR } private Transform tr; public float moveSpeed = 10.0f; [SerializeField] private float turnSpeed = 80f; [SerializeField] private VariableJo..
유니티 심화
2023. 8. 17. 18:21