목록2023/08 (15)
아카이브

플레이어 using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player2 : MonoBehaviour { [SerializeField] private float moveSpeed = 2f; [SerializeField] public float turnSpeed = 50.0f; private Rigidbody rBody; private Animator anim; // Start is called before the first frame update void Start() { this.rBody = this.GetComponent(); this.anim = GetComponent(); } // ..

1. 레이를 쏴서 감지 Tutorial Main 스크립트에 코드 추가 using System.Collections; using System.Collections.Generic; using UnityEngine; public class TutorialMain : MonoBehaviour { [SerializeField] private VariableJoystick joystick; [SerializeField] private Player player; [SerializeField] private Portal portal; [SerializeField] private Transform rightDoor; [SerializeField] private Transform leftDoor; private void ..

1.포탈 위로 올라갔을때 문 열리게 하기 2. 이동 애니메이션 구현하기 Tutorial Main using System.Collections; using System.Collections.Generic; using UnityEngine; public class TutorialMain : MonoBehaviour { [SerializeField] private VariableJoystick joystick; [SerializeField] private Player player; [SerializeField] private Portal portal; [SerializeField] private Transform rightDoor; [SerializeField] private Transform leftDoor..

1. 조이스틱을 통해 플레이어 캐릭터 이동 2. 포탈 생성 후 플레이어 캐릭터가 포탈위로 이동하면 메세지 생성 TutorialMain using System.Collections; using System.Collections.Generic; using UnityEngine; public class TutorialMain : MonoBehaviour { [SerializeField] private VariableJoystick joystick; [SerializeField] private Player player; [SerializeField] private Portal portal; private void Start() { this.portal.onReachPortal = () => { Debug.Log..